/********************************************************************************
** Form generated from reading ui file 'interface.ui'
**
** Created: Mon Dec 10 15:18:53 2007
**      by: Qt User Interface Compiler version 4.3.0
**
** WARNING! All changes made in this file will be lost when recompiling ui file!
********************************************************************************/

#ifndef UI_INTERFACE_H
#define UI_INTERFACE_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QDoubleSpinBox>
#include <QtGui/QMainWindow>
#include <QtGui/QMenu>
#include <QtGui/QMenuBar>
#include <QtGui/QRadioButton>
#include <QtGui/QSpinBox>
#include <QtGui/QStatusBar>
#include <QtGui/QToolBar>
#include <QtGui/QWidget>
#include "openglframe.h"

class Ui_MainWindow
{
public:
    QAction *actionQuit;
    QAction *actionZoomIn;
    QAction *actionZoomOut;
    QAction *actionZoomAll;
    QAction *actionOpen_model;
    QAction *actionSelect;
    QAction *actionRenderPoints;
    QAction *actionRenderWireframe;
    QAction *actionRenderFlat;
    QAction *actionRenderFlatLines;
    QAction *actionRenderHiddenLines;
    QAction *actionRenderSmooth;
    QAction *actionRenderTransparency;
    QAction *actionLightOnOff;
    QAction *actionProjection;
    QAction *actionViewModel;
    QAction *actionViewSkeleton;
    QAction *actionViewFloor;
    QAction *actionViewInfo;
    QAction *actionSkinning;
    QAction *actionSave_as_model;
    QAction *actionSave_as_skeleton;
    QAction *actionSave_as_associations;
    QAction *actionSave_as_All;
    QAction *actionOpen_skeleton;
    QAction *actionOpen_associations;
    QAction *actionOpen_All;
    QAction *actionClosestJoint;
    QAction *actionAssociations;
    QAction *actionVertexJoints;
    QAction *actionVertexJoint;
    QAction *actionJointVs;
    QAction *actionJointV;
    QAction *actionRigging;
    QAction *actionViewClusters;
    QAction *actionViewSkelMesh;
    QAction *actionViewClustersMesh;
    QAction *actionCreateSkeleton;
    QAction *actionEditSkeleton;
    QAction *actionViewClusters1;
    QAction *actionViewRigging;
    QAction *actionViewSkinning;
    QAction *actionViewRiggingEdges;
    QAction *actionNoViewRigSkin;
    QAction *actionSave_as_attachments;
    QAction *actionSave_as_skinning;
    QAction *actionOpen_skinning;
    QWidget *centralwidget;
    QSpinBox *spinNumberExpansions;
    QSpinBox *spinNumberIterations;
    OpenGLFrame *glFrame;
    QDoubleSpinBox *spinDifussionAmplitude;
    QDoubleSpinBox *spinLapFilterAlpha;
    QRadioButton *rb_clustering_bones;
    QRadioButton *rb_clustering_joints;
    QMenuBar *menubar;
    QMenu *menuView;
    QMenu *menuRender;
    QMenu *menuFile;
    QStatusBar *statusbar;
    QToolBar *toolBar;
    QToolBar *toolBar_2;
    QToolBar *toolBar_4;
    QToolBar *toolBar_5;
    QToolBar *toolBar_3;

    void setupUi(QMainWindow *MainWindow)
    {
    if (MainWindow->objectName().isEmpty())
        MainWindow->setObjectName(QString::fromUtf8("MainWindow"));
    QSize size(893, 785);
    size = size.expandedTo(MainWindow->minimumSizeHint());
    MainWindow->resize(size);
    QSizePolicy sizePolicy(static_cast<QSizePolicy::Policy>(0), static_cast<QSizePolicy::Policy>(0));
    sizePolicy.setHorizontalStretch(2);
    sizePolicy.setVerticalStretch(0);
    sizePolicy.setHeightForWidth(MainWindow->sizePolicy().hasHeightForWidth());
    MainWindow->setSizePolicy(sizePolicy);
    actionQuit = new QAction(MainWindow);
    actionQuit->setObjectName(QString::fromUtf8("actionQuit"));
    actionQuit->setIcon(QIcon(QString::fromUtf8("icons/exit.png")));
    actionZoomIn = new QAction(MainWindow);
    actionZoomIn->setObjectName(QString::fromUtf8("actionZoomIn"));
    actionZoomIn->setIcon(QIcon(QString::fromUtf8("icons/zoom-in.png")));
    actionZoomOut = new QAction(MainWindow);
    actionZoomOut->setObjectName(QString::fromUtf8("actionZoomOut"));
    actionZoomOut->setIcon(QIcon(QString::fromUtf8("icons/zoom-out.png")));
    actionZoomAll = new QAction(MainWindow);
    actionZoomAll->setObjectName(QString::fromUtf8("actionZoomAll"));
    actionZoomAll->setIcon(QIcon(QString::fromUtf8("icons/zoom-all.png")));
    actionOpen_model = new QAction(MainWindow);
    actionOpen_model->setObjectName(QString::fromUtf8("actionOpen_model"));
    actionSelect = new QAction(MainWindow);
    actionSelect->setObjectName(QString::fromUtf8("actionSelect"));
    actionSelect->setCheckable(true);
    actionSelect->setChecked(true);
    actionSelect->setIcon(QIcon(QString::fromUtf8("icons/select.png")));
    actionRenderPoints = new QAction(MainWindow);
    actionRenderPoints->setObjectName(QString::fromUtf8("actionRenderPoints"));
    actionRenderPoints->setCheckable(true);
    actionRenderPoints->setIcon(QIcon(QString::fromUtf8("icons/points.png")));
    actionRenderWireframe = new QAction(MainWindow);
    actionRenderWireframe->setObjectName(QString::fromUtf8("actionRenderWireframe"));
    actionRenderWireframe->setCheckable(true);
    actionRenderWireframe->setIcon(QIcon(QString::fromUtf8("icons/wireframe.png")));
    actionRenderFlat = new QAction(MainWindow);
    actionRenderFlat->setObjectName(QString::fromUtf8("actionRenderFlat"));
    actionRenderFlat->setCheckable(true);
    actionRenderFlat->setIcon(QIcon(QString::fromUtf8("icons/flat.png")));
    actionRenderFlatLines = new QAction(MainWindow);
    actionRenderFlatLines->setObjectName(QString::fromUtf8("actionRenderFlatLines"));
    actionRenderFlatLines->setCheckable(true);
    actionRenderFlatLines->setIcon(QIcon(QString::fromUtf8("icons/flatlines.png")));
    actionRenderHiddenLines = new QAction(MainWindow);
    actionRenderHiddenLines->setObjectName(QString::fromUtf8("actionRenderHiddenLines"));
    actionRenderHiddenLines->setCheckable(true);
    actionRenderHiddenLines->setIcon(QIcon(QString::fromUtf8("icons/hiddenlines.png")));
    actionRenderSmooth = new QAction(MainWindow);
    actionRenderSmooth->setObjectName(QString::fromUtf8("actionRenderSmooth"));
    actionRenderSmooth->setCheckable(true);
    actionRenderSmooth->setChecked(true);
    actionRenderSmooth->setIcon(QIcon(QString::fromUtf8("icons/smooth.png")));
    actionRenderTransparency = new QAction(MainWindow);
    actionRenderTransparency->setObjectName(QString::fromUtf8("actionRenderTransparency"));
    actionRenderTransparency->setCheckable(true);
    actionRenderTransparency->setIcon(QIcon(QString::fromUtf8("icons/transparency.png")));
    actionLightOnOff = new QAction(MainWindow);
    actionLightOnOff->setObjectName(QString::fromUtf8("actionLightOnOff"));
    actionLightOnOff->setCheckable(true);
    actionLightOnOff->setChecked(true);
    actionLightOnOff->setIcon(QIcon(QString::fromUtf8("icons/lighton.png")));
    actionProjection = new QAction(MainWindow);
    actionProjection->setObjectName(QString::fromUtf8("actionProjection"));
    actionProjection->setCheckable(true);
    actionProjection->setIcon(QIcon(QString::fromUtf8("icons/orthographic.png")));
    actionViewModel = new QAction(MainWindow);
    actionViewModel->setObjectName(QString::fromUtf8("actionViewModel"));
    actionViewModel->setCheckable(true);
    actionViewModel->setChecked(true);
    actionViewModel->setIcon(QIcon(QString::fromUtf8("icons/viewModel.png")));
    actionViewSkeleton = new QAction(MainWindow);
    actionViewSkeleton->setObjectName(QString::fromUtf8("actionViewSkeleton"));
    actionViewSkeleton->setCheckable(true);
    actionViewSkeleton->setChecked(true);
    actionViewSkeleton->setIcon(QIcon(QString::fromUtf8("icons/viewSkeleton.png")));
    actionViewFloor = new QAction(MainWindow);
    actionViewFloor->setObjectName(QString::fromUtf8("actionViewFloor"));
    actionViewFloor->setCheckable(true);
    actionViewFloor->setChecked(false);
    actionViewFloor->setIcon(QIcon(QString::fromUtf8("icons/viewFloor.png")));
    actionViewInfo = new QAction(MainWindow);
    actionViewInfo->setObjectName(QString::fromUtf8("actionViewInfo"));
    actionViewInfo->setCheckable(true);
    actionViewInfo->setChecked(true);
    actionViewInfo->setIcon(QIcon(QString::fromUtf8("icons/info.png")));
    actionSkinning = new QAction(MainWindow);
    actionSkinning->setObjectName(QString::fromUtf8("actionSkinning"));
    actionSave_as_model = new QAction(MainWindow);
    actionSave_as_model->setObjectName(QString::fromUtf8("actionSave_as_model"));
    actionSave_as_skeleton = new QAction(MainWindow);
    actionSave_as_skeleton->setObjectName(QString::fromUtf8("actionSave_as_skeleton"));
    actionSave_as_associations = new QAction(MainWindow);
    actionSave_as_associations->setObjectName(QString::fromUtf8("actionSave_as_associations"));
    actionSave_as_All = new QAction(MainWindow);
    actionSave_as_All->setObjectName(QString::fromUtf8("actionSave_as_All"));
    actionOpen_skeleton = new QAction(MainWindow);
    actionOpen_skeleton->setObjectName(QString::fromUtf8("actionOpen_skeleton"));
    actionOpen_associations = new QAction(MainWindow);
    actionOpen_associations->setObjectName(QString::fromUtf8("actionOpen_associations"));
    actionOpen_All = new QAction(MainWindow);
    actionOpen_All->setObjectName(QString::fromUtf8("actionOpen_All"));
    actionClosestJoint = new QAction(MainWindow);
    actionClosestJoint->setObjectName(QString::fromUtf8("actionClosestJoint"));
    actionClosestJoint->setCheckable(true);
    actionClosestJoint->setChecked(false);
    actionAssociations = new QAction(MainWindow);
    actionAssociations->setObjectName(QString::fromUtf8("actionAssociations"));
    actionAssociations->setCheckable(true);
    actionAssociations->setChecked(false);
    actionVertexJoints = new QAction(MainWindow);
    actionVertexJoints->setObjectName(QString::fromUtf8("actionVertexJoints"));
    actionVertexJoints->setCheckable(true);
    actionVertexJoint = new QAction(MainWindow);
    actionVertexJoint->setObjectName(QString::fromUtf8("actionVertexJoint"));
    actionVertexJoint->setCheckable(true);
    actionJointVs = new QAction(MainWindow);
    actionJointVs->setObjectName(QString::fromUtf8("actionJointVs"));
    actionJointVs->setCheckable(true);
    actionJointV = new QAction(MainWindow);
    actionJointV->setObjectName(QString::fromUtf8("actionJointV"));
    actionJointV->setCheckable(true);
    actionRigging = new QAction(MainWindow);
    actionRigging->setObjectName(QString::fromUtf8("actionRigging"));
    actionViewClusters = new QAction(MainWindow);
    actionViewClusters->setObjectName(QString::fromUtf8("actionViewClusters"));
    actionViewClusters->setCheckable(true);
    actionViewSkelMesh = new QAction(MainWindow);
    actionViewSkelMesh->setObjectName(QString::fromUtf8("actionViewSkelMesh"));
    actionViewClustersMesh = new QAction(MainWindow);
    actionViewClustersMesh->setObjectName(QString::fromUtf8("actionViewClustersMesh"));
    actionCreateSkeleton = new QAction(MainWindow);
    actionCreateSkeleton->setObjectName(QString::fromUtf8("actionCreateSkeleton"));
    actionEditSkeleton = new QAction(MainWindow);
    actionEditSkeleton->setObjectName(QString::fromUtf8("actionEditSkeleton"));
    actionEditSkeleton->setCheckable(true);
    actionViewClusters1 = new QAction(MainWindow);
    actionViewClusters1->setObjectName(QString::fromUtf8("actionViewClusters1"));
    actionViewRigging = new QAction(MainWindow);
    actionViewRigging->setObjectName(QString::fromUtf8("actionViewRigging"));
    actionViewRigging->setCheckable(true);
    actionViewRigging->setChecked(false);
    actionViewRigging->setIcon(QIcon(QString::fromUtf8("icons/renderRigging.png")));
    actionViewSkinning = new QAction(MainWindow);
    actionViewSkinning->setObjectName(QString::fromUtf8("actionViewSkinning"));
    actionViewSkinning->setCheckable(true);
    actionViewSkinning->setIcon(QIcon(QString::fromUtf8("icons/renderSkinning.png")));
    actionViewRiggingEdges = new QAction(MainWindow);
    actionViewRiggingEdges->setObjectName(QString::fromUtf8("actionViewRiggingEdges"));
    actionViewRiggingEdges->setCheckable(true);
    actionViewRiggingEdges->setIcon(QIcon(QString::fromUtf8("icons/renderRiggingEdges.png")));
    actionNoViewRigSkin = new QAction(MainWindow);
    actionNoViewRigSkin->setObjectName(QString::fromUtf8("actionNoViewRigSkin"));
    actionNoViewRigSkin->setCheckable(true);
    actionNoViewRigSkin->setChecked(true);
    actionSave_as_attachments = new QAction(MainWindow);
    actionSave_as_attachments->setObjectName(QString::fromUtf8("actionSave_as_attachments"));
    actionSave_as_skinning = new QAction(MainWindow);
    actionSave_as_skinning->setObjectName(QString::fromUtf8("actionSave_as_skinning"));
    actionOpen_skinning = new QAction(MainWindow);
    actionOpen_skinning->setObjectName(QString::fromUtf8("actionOpen_skinning"));
    centralwidget = new QWidget(MainWindow);
    centralwidget->setObjectName(QString::fromUtf8("centralwidget"));
    spinNumberExpansions = new QSpinBox(centralwidget);
    spinNumberExpansions->setObjectName(QString::fromUtf8("spinNumberExpansions"));
    spinNumberExpansions->setGeometry(QRect(370, 630, 50, 25));
    spinNumberExpansions->setValue(20);
    spinNumberIterations = new QSpinBox(centralwidget);
    spinNumberIterations->setObjectName(QString::fromUtf8("spinNumberIterations"));
    spinNumberIterations->setGeometry(QRect(310, 630, 50, 25));
    spinNumberIterations->setValue(20);
    glFrame = new OpenGLFrame(centralwidget);
    glFrame->setObjectName(QString::fromUtf8("glFrame"));
    glFrame->setGeometry(QRect(10, 0, 791, 611));
    glFrame->setMouseTracking(true);
    spinDifussionAmplitude = new QDoubleSpinBox(centralwidget);
    spinDifussionAmplitude->setObjectName(QString::fromUtf8("spinDifussionAmplitude"));
    spinDifussionAmplitude->setGeometry(QRect(440, 630, 61, 25));
    spinDifussionAmplitude->setMouseTracking(false);
    spinDifussionAmplitude->setDecimals(3);
    spinDifussionAmplitude->setMaximum(4.99);
    spinDifussionAmplitude->setSingleStep(0.01);
    spinDifussionAmplitude->setValue(0.1);
    spinLapFilterAlpha = new QDoubleSpinBox(centralwidget);
    spinLapFilterAlpha->setObjectName(QString::fromUtf8("spinLapFilterAlpha"));
    spinLapFilterAlpha->setGeometry(QRect(220, 630, 62, 25));
    spinLapFilterAlpha->setDecimals(2);
    spinLapFilterAlpha->setMaximum(1);
    spinLapFilterAlpha->setSingleStep(0.01);
    rb_clustering_bones = new QRadioButton(centralwidget);
    rb_clustering_bones->setObjectName(QString::fromUtf8("rb_clustering_bones"));
    rb_clustering_bones->setGeometry(QRect(60, 620, 101, 23));
    rb_clustering_bones->setChecked(true);
    rb_clustering_joints = new QRadioButton(centralwidget);
    rb_clustering_joints->setObjectName(QString::fromUtf8("rb_clustering_joints"));
    rb_clustering_joints->setGeometry(QRect(60, 640, 101, 23));
    MainWindow->setCentralWidget(centralwidget);
    menubar = new QMenuBar(MainWindow);
    menubar->setObjectName(QString::fromUtf8("menubar"));
    menubar->setGeometry(QRect(0, 0, 893, 29));
    menuView = new QMenu(menubar);
    menuView->setObjectName(QString::fromUtf8("menuView"));
    menuRender = new QMenu(menubar);
    menuRender->setObjectName(QString::fromUtf8("menuRender"));
    menuFile = new QMenu(menubar);
    menuFile->setObjectName(QString::fromUtf8("menuFile"));
    MainWindow->setMenuBar(menubar);
    statusbar = new QStatusBar(MainWindow);
    statusbar->setObjectName(QString::fromUtf8("statusbar"));
    MainWindow->setStatusBar(statusbar);
    toolBar = new QToolBar(MainWindow);
    toolBar->setObjectName(QString::fromUtf8("toolBar"));
    toolBar->setOrientation(Qt::Vertical);
    MainWindow->addToolBar(static_cast<Qt::ToolBarArea>(1), toolBar);
    toolBar_2 = new QToolBar(MainWindow);
    toolBar_2->setObjectName(QString::fromUtf8("toolBar_2"));
    toolBar_2->setOrientation(Qt::Horizontal);
    MainWindow->addToolBar(static_cast<Qt::ToolBarArea>(4), toolBar_2);
    toolBar_4 = new QToolBar(MainWindow);
    toolBar_4->setObjectName(QString::fromUtf8("toolBar_4"));
    toolBar_4->setOrientation(Qt::Horizontal);
    MainWindow->addToolBar(static_cast<Qt::ToolBarArea>(4), toolBar_4);
    toolBar_5 = new QToolBar(MainWindow);
    toolBar_5->setObjectName(QString::fromUtf8("toolBar_5"));
    toolBar_5->setOrientation(Qt::Horizontal);
    MainWindow->addToolBar(static_cast<Qt::ToolBarArea>(4), toolBar_5);
    toolBar_3 = new QToolBar(MainWindow);
    toolBar_3->setObjectName(QString::fromUtf8("toolBar_3"));
    toolBar_3->setOrientation(Qt::Horizontal);
    MainWindow->addToolBar(static_cast<Qt::ToolBarArea>(8), toolBar_3);

    menubar->addAction(menuFile->menuAction());
    menubar->addAction(menuView->menuAction());
    menubar->addAction(menuRender->menuAction());
    menuView->addAction(actionViewModel);
    menuView->addAction(actionViewSkeleton);
    menuView->addAction(actionViewFloor);
    menuView->addAction(actionViewInfo);
    menuRender->addAction(actionRenderPoints);
    menuRender->addAction(actionRenderWireframe);
    menuRender->addAction(actionRenderHiddenLines);
    menuRender->addAction(actionRenderFlatLines);
    menuRender->addAction(actionRenderFlat);
    menuRender->addAction(actionRenderSmooth);
    menuRender->addAction(actionRenderTransparency);
    menuFile->addAction(actionOpen_model);
    menuFile->addAction(actionOpen_skeleton);
    menuFile->addAction(actionOpen_skinning);
    menuFile->addSeparator();
    menuFile->addAction(actionSave_as_model);
    menuFile->addAction(actionSave_as_skeleton);
    menuFile->addAction(actionSave_as_skinning);
    menuFile->addSeparator();
    menuFile->addAction(actionQuit);
    toolBar->addAction(actionSelect);
    toolBar->addSeparator();
    toolBar->addAction(actionViewSkeleton);
    toolBar->addSeparator();
    toolBar->addSeparator();
    toolBar->addAction(actionEditSkeleton);
    toolBar->addAction(actionViewSkelMesh);
    toolBar->addAction(actionViewClustersMesh);
    toolBar->addSeparator();
    toolBar->addAction(actionVertexJoints);
    toolBar->addAction(actionVertexJoint);
    toolBar->addAction(actionJointVs);
    toolBar->addAction(actionJointV);
    toolBar_2->addAction(actionRenderPoints);
    toolBar_2->addAction(actionRenderWireframe);
    toolBar_2->addAction(actionRenderHiddenLines);
    toolBar_2->addAction(actionRenderFlatLines);
    toolBar_2->addAction(actionRenderFlat);
    toolBar_2->addAction(actionRenderSmooth);
    toolBar_2->addSeparator();
    toolBar_2->addAction(actionNoViewRigSkin);
    toolBar_2->addAction(actionViewRiggingEdges);
    toolBar_2->addAction(actionViewRigging);
    toolBar_2->addAction(actionViewSkinning);
    toolBar_2->addAction(actionLightOnOff);
    toolBar_4->addAction(actionViewModel);
    toolBar_4->addAction(actionViewSkeleton);
    toolBar_4->addAction(actionViewFloor);
    toolBar_4->addAction(actionViewInfo);
    toolBar_5->addAction(actionZoomIn);
    toolBar_5->addAction(actionZoomOut);
    toolBar_5->addAction(actionZoomAll);
    toolBar_5->addAction(actionProjection);
    toolBar_5->addSeparator();
    toolBar_5->addAction(actionQuit);
    toolBar_3->addAction(actionCreateSkeleton);
    toolBar_3->addAction(actionRigging);
    toolBar_3->addAction(actionSkinning);

    retranslateUi(MainWindow);
    QObject::connect(actionQuit, SIGNAL(triggered()), MainWindow, SLOT(close()));

    QMetaObject::connectSlotsByName(MainWindow);
    } // setupUi

    void retranslateUi(QMainWindow *MainWindow)
    {
    MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Rigging/Skinning Interface", 0, QApplication::UnicodeUTF8));
    actionQuit->setText(QApplication::translate("MainWindow", "Quit", 0, QApplication::UnicodeUTF8));
    actionZoomIn->setText(QApplication::translate("MainWindow", "zoomIn", 0, QApplication::UnicodeUTF8));
    actionZoomOut->setText(QApplication::translate("MainWindow", "zoomOut", 0, QApplication::UnicodeUTF8));
    actionZoomAll->setText(QApplication::translate("MainWindow", "zoomAll", 0, QApplication::UnicodeUTF8));
    actionOpen_model->setText(QApplication::translate("MainWindow", "Open model", 0, QApplication::UnicodeUTF8));
    actionSelect->setText(QApplication::translate("MainWindow", "select", 0, QApplication::UnicodeUTF8));
    actionRenderPoints->setText(QApplication::translate("MainWindow", "RenderPoints", 0, QApplication::UnicodeUTF8));
    actionRenderWireframe->setText(QApplication::translate("MainWindow", "RenderWireframe", 0, QApplication::UnicodeUTF8));
    actionRenderFlat->setText(QApplication::translate("MainWindow", "RenderFlat", 0, QApplication::UnicodeUTF8));
    actionRenderFlatLines->setText(QApplication::translate("MainWindow", "RenderFlatLines", 0, QApplication::UnicodeUTF8));
    actionRenderHiddenLines->setText(QApplication::translate("MainWindow", "RenderHiddenLines", 0, QApplication::UnicodeUTF8));
    actionRenderSmooth->setText(QApplication::translate("MainWindow", "RenderSmooth", 0, QApplication::UnicodeUTF8));
    actionRenderTransparency->setText(QApplication::translate("MainWindow", "RenderTransparency", 0, QApplication::UnicodeUTF8));
    actionLightOnOff->setText(QApplication::translate("MainWindow", "LightOnOff", 0, QApplication::UnicodeUTF8));
    actionProjection->setText(QApplication::translate("MainWindow", "Projection Orthographic/Perspective", 0, QApplication::UnicodeUTF8));
    actionViewModel->setText(QApplication::translate("MainWindow", "Model", 0, QApplication::UnicodeUTF8));
    actionViewSkeleton->setText(QApplication::translate("MainWindow", "Skeleton", 0, QApplication::UnicodeUTF8));
    actionViewFloor->setText(QApplication::translate("MainWindow", "Floor", 0, QApplication::UnicodeUTF8));
    actionViewInfo->setText(QApplication::translate("MainWindow", "Info", 0, QApplication::UnicodeUTF8));
    actionSkinning->setText(QApplication::translate("MainWindow", "Skinning", 0, QApplication::UnicodeUTF8));
    actionSave_as_model->setText(QApplication::translate("MainWindow", "Save as (model)...", 0, QApplication::UnicodeUTF8));
    actionSave_as_skeleton->setText(QApplication::translate("MainWindow", "Save as (skeleton)...", 0, QApplication::UnicodeUTF8));
    actionSave_as_associations->setText(QApplication::translate("MainWindow", "Save as (associations)...", 0, QApplication::UnicodeUTF8));
    actionSave_as_All->setText(QApplication::translate("MainWindow", "Save as (All)...", 0, QApplication::UnicodeUTF8));
    actionOpen_skeleton->setText(QApplication::translate("MainWindow", "Open skeleton", 0, QApplication::UnicodeUTF8));
    actionOpen_associations->setText(QApplication::translate("MainWindow", "Open associations", 0, QApplication::UnicodeUTF8));
    actionOpen_All->setText(QApplication::translate("MainWindow", "Open All", 0, QApplication::UnicodeUTF8));
    actionClosestJoint->setText(QApplication::translate("MainWindow", "ClosestJoint", 0, QApplication::UnicodeUTF8));
    actionClosestJoint->setToolTip(QApplication::translate("MainWindow", "View ClosestJoint", 0, QApplication::UnicodeUTF8));
    actionAssociations->setText(QApplication::translate("MainWindow", "Associations", 0, QApplication::UnicodeUTF8));
    actionAssociations->setToolTip(QApplication::translate("MainWindow", "View Associations", 0, QApplication::UnicodeUTF8));
    actionVertexJoints->setText(QApplication::translate("MainWindow", "V-Js", 0, QApplication::UnicodeUTF8));
    actionVertexJoint->setText(QApplication::translate("MainWindow", "V-J", 0, QApplication::UnicodeUTF8));
    actionJointVs->setText(QApplication::translate("MainWindow", "J-Vs", 0, QApplication::UnicodeUTF8));
    actionJointV->setText(QApplication::translate("MainWindow", "J-V", 0, QApplication::UnicodeUTF8));
    actionRigging->setText(QApplication::translate("MainWindow", "Rigging", 0, QApplication::UnicodeUTF8));
    actionRigging->setIconText(QApplication::translate("MainWindow", "Clustering", 0, QApplication::UnicodeUTF8));
    actionRigging->setToolTip(QApplication::translate("MainWindow", "Rigging(Clustering)", 0, QApplication::UnicodeUTF8));
    actionViewClusters->setText(QApplication::translate("MainWindow", "View C", 0, QApplication::UnicodeUTF8));
    actionViewClusters->setToolTip(QApplication::translate("MainWindow", "View Clusters", 0, QApplication::UnicodeUTF8));
    actionViewSkelMesh->setText(QApplication::translate("MainWindow", "View SM", 0, QApplication::UnicodeUTF8));
    actionViewSkelMesh->setToolTip(QApplication::translate("MainWindow", "View Skel Mesh", 0, QApplication::UnicodeUTF8));
    actionViewClustersMesh->setText(QApplication::translate("MainWindow", "View CM", 0, QApplication::UnicodeUTF8));
    actionViewClustersMesh->setToolTip(QApplication::translate("MainWindow", "View Clusters Mesh", 0, QApplication::UnicodeUTF8));
    actionCreateSkeleton->setText(QApplication::translate("MainWindow", "Create Skeleton", 0, QApplication::UnicodeUTF8));
    actionCreateSkeleton->setToolTip(QApplication::translate("MainWindow", "Create Skeleton", 0, QApplication::UnicodeUTF8));
    actionEditSkeleton->setText(QApplication::translate("MainWindow", "Edit S", 0, QApplication::UnicodeUTF8));
    actionEditSkeleton->setToolTip(QApplication::translate("MainWindow", "Edit Skeleton", 0, QApplication::UnicodeUTF8));
    actionViewClusters1->setText(QApplication::translate("MainWindow", "View C", 0, QApplication::UnicodeUTF8));
    actionViewClusters1->setToolTip(QApplication::translate("MainWindow", "View Clusters", 0, QApplication::UnicodeUTF8));
    actionViewRigging->setText(QApplication::translate("MainWindow", "ViewRigging", 0, QApplication::UnicodeUTF8));
    actionViewSkinning->setText(QApplication::translate("MainWindow", "ViewSkinning", 0, QApplication::UnicodeUTF8));
    actionViewRiggingEdges->setText(QApplication::translate("MainWindow", "ViewRiggingEdges", 0, QApplication::UnicodeUTF8));
    actionNoViewRigSkin->setText(QApplication::translate("MainWindow", "N", 0, QApplication::UnicodeUTF8));
    actionNoViewRigSkin->setToolTip(QApplication::translate("MainWindow", "No View RiggingSkinning", 0, QApplication::UnicodeUTF8));
    actionSave_as_attachments->setText(QApplication::translate("MainWindow", "Save as (attachments)...", 0, QApplication::UnicodeUTF8));
    actionSave_as_skinning->setText(QApplication::translate("MainWindow", "Save as (skinning)...", 0, QApplication::UnicodeUTF8));
    actionOpen_skinning->setText(QApplication::translate("MainWindow", "Open skinning", 0, QApplication::UnicodeUTF8));
    spinNumberExpansions->setToolTip(QApplication::translate("MainWindow", "Number of Expansions", 0, QApplication::UnicodeUTF8));
    spinNumberIterations->setToolTip(QApplication::translate("MainWindow", "Number of iterations", 0, QApplication::UnicodeUTF8));
    spinDifussionAmplitude->setToolTip(QApplication::translate("MainWindow", "Difussion Amplitude For Skinning", 0, QApplication::UnicodeUTF8));
    spinLapFilterAlpha->setToolTip(QApplication::translate("MainWindow", "Laplacian Filter Alpha", 0, QApplication::UnicodeUTF8));
    rb_clustering_bones->setToolTip(QApplication::translate("MainWindow", "using bones", 0, QApplication::UnicodeUTF8));
    rb_clustering_bones->setText(QApplication::translate("MainWindow", "UsingBones", 0, QApplication::UnicodeUTF8));
    rb_clustering_joints->setToolTip(QApplication::translate("MainWindow", "using joints", 0, QApplication::UnicodeUTF8));
    rb_clustering_joints->setText(QApplication::translate("MainWindow", "UsingJoints", 0, QApplication::UnicodeUTF8));
    menuView->setTitle(QApplication::translate("MainWindow", "View", 0, QApplication::UnicodeUTF8));
    menuRender->setTitle(QApplication::translate("MainWindow", "Render", 0, QApplication::UnicodeUTF8));
    menuFile->setTitle(QApplication::translate("MainWindow", "File", 0, QApplication::UnicodeUTF8));
    } // retranslateUi

};

namespace Ui {
    class MainWindow: public Ui_MainWindow {};
} // namespace Ui

#endif // UI_INTERFACE_H
